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Streaming


Streaming: A technique for transferring data in a fashion where it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet because most users do not have fast enough access to download large multimedia files quickly. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted.

Encoding: The process of creating digital files that can be used on the internet, from analog medium.

Media Player: In order to view streaming clips, you will need a player, which is a special program which uncompresses and sends video data to the display and audio data to speakers. A player can part of a browser or downloaded from the software maker's Web site. For Media Player downloads Please consult the links below:

Windows Media Player http://www.microsoft.com/windows/windowsmedia/
Real Player http://www.real.com/products/player
Quicktime Player http://www.apple.com/quicktime/download

On-Demand Streaming: Static pre-recorded files containing audio/video information that are streamed to the end-user using a Media Player, or embedded in a web page. On-Demand streaming files are uploaded to the server and then broadcasted from our media servers.

Live Streaming: Streaming audio/video that is not sent from prerecorded video files, but rather distributed as part of a live broadcast "feed." In a live broadcast, the video signal is converted into a compressed digital signal and transmitted from our media servers. The live feeds are sent "unicast" to multiple users at the same time.

Unicast: A client/server connection in which a client receives an on-demand stream of stored content from a server, or receives a broadcast of live content. No other client has access to this stream. In contrast, a single multicast stream is available to multiple clients.

Multicast: A client/server connection in which a client receives an on-demand stream of stored content from a server, or receives a broadcast of live content. No other client has access to this stream. In contrast, a single multicast stream is available to multiple clients.


Media Formats: Video and audio content needs to be encoded before it can be streamed. There are several types encoding and numerous software programs that you may use to encode content. Usually, a computer that is running encoding software is referred to as an "encoder". The encoder's purpose is to translate analog signals (which computer's cannot use), to digital signals (which computer's use). Our supported media format types are listed below :

                  


If you have content that you would like to stream but is not in an supported format,(.wav, .mpg, .avi, .au) you must encode the media to a supported format (.mov, .wmv, .asf, .rm, .wmv, .wma) so that it can be streamed.

* *only Windows Media is currently supported for live streaming.
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